Virus Eater 1981
A downloadable game
ABOUT THE GAME
On 1981, a programmer set out to do what was thought to be impossible at the time: A virus eating beast! And thus, virus_eater.exe was born. Play this game as a dancing slime and complete the level at the rhythm of the music!
This game was made as an entry for JamGoJam DNA 9.
JAM STUFF
Criteria #1: Rhtyhm
The game is a platformer with a stage designed entirely around the main theme song, in such a way that it adds to the music track itself.
Criteria #2: Hacker
This game is painted as an anti-virus program set back on the era of retro indie development, to go as far as to display the game on a screen for immersion.
Criteria #3: Synthwave Music
The soundtrack is a synthwave track, a fact complimented by the general aesthetics of the game. It features colorful lightning with a color palette resembling synthwave art. The background of the game itself is modeled after synthwave poster and aesthetics.
Criteria #4: Flatulent Sound Effects
The protagonist of the game was made a slime to justify the farty effects produced by the saw waves used to make the sounds. Also, a crucial mechanic of the game (the double jump) is a literal fart.
ASSETS
All assets, including music, sound effects and art were made by me during the 5-day time period.
The computer frame and background are original paintings by me based on the following shutterstock video: https://www.shutterstock.com/es/video/clip-1015901857-hacking-vintage-old-tv-com...
I think it isn't necessary to say that this game won't actually eat your viruses up.
Download the game here:
https://www.dropbox.com/s/o4khor2xu22wlwj/virus_eater.exe?dl=0
Status | Released |
Author | ThanielPIN |
Genre | Rhythm, Platformer |
Tags | 2D, atari, Commodore 64, Retro, Slime, Synthwave |
Comments
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What about Mac... Sniffle
My dude, that was awesome!! The controls felt snappy, the difficulty curve was great (once I passed those first few sections), and the music was solid. There were some times where I'd accidentally double jump, because I'd jump right before I hit the ground. I had to really listen for when I made that impact, so maybe that could be just a touch louder, or have some more visual feedback. I also found the rhythm of bounding over the obstacles delightful! V cool entry!